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who has any idea how the 20q electronic game works???
i got one for christmas the other year, and was amazed by it then. i fianlly found it again and playing with it, and it guess elk, moose, deer, buffalo, guitar, GUNIEA PIG, salt (table and rock), rocks, etc. anything i could throw at it (other than completely specific and obscure things) it guessed right. who has ANY idea how this thing is programmed to think?
My dad thinks its some sort of mind reader :) lol
2008-07-11 19:26:50 by Nathaniel A
Array
www.facebook.com ¡El juego que lee la mente ahora lo sabe todo sobre Harry Potter, y adivina en 20 preguntas cualquier objeto, personaje o lugar ...
Does anyone know where to find an electronic game like 20Q for senior citizens?
My Grandma lives in a retirement home and gets very bored. The problem is she can't see well so I'm looking for something to occupy her mind....it needs to have big letters and numbers.
thanks!
You can buy all kinds of games for the vision impaired at Seniorstore.com. You are so nice to think of providing your grandma with some entertainment. She might like the hand held video poker game. Looks like they have board games in very large print too.
Innovative "Artificial Intelligence" game with an exciting new design
If it reads your mind within 20 questions it wins, if not, you win!
The classic game of 20Q (20 questions) in a portable format
Which lobe of the brain is most affected by stress?
I have a pretty stressful job, and one thing that helps me unwind is to do things such as a word search, play solitaire, color (yes, color), play with a "20Q" electronic game, or listen to music. I took a lot of science, physiology, etc. before I changed majors in college. What I don't remember is, what exactly happens in our brains when we do these things? How does doing these things help alleviate stress? I don't remember what lobes of the brain are involved and I'm very curious to know. Anyone??
The primary area of the brain that deals with stress is the limbic system. Stress is brought on by an overwhelm of hormones from the endocrine system that move through the body to the brain.
Ironically, the same part of the brain that deals with fear and anger also deals with happiness and enjoyment. The limbic system is responsible for memory, as well as emotions.
Barbie Doll Destroyer Will Wright Visits Toy Fair, Hints Toy Plans [Toy Fair 2010] Zergwatch
Will Wright was on a recon mission on Tuesday in New York City. On a snowy day on Manhattan’s West Side, one of history’s top game developers was at his first Toy Fair, his wheels turning. Since April of last year, Wright has been in a new phase of his life. The recent era of making The Sims, Sim City and Spore for Electronic Arts is behind him, giving way to a new era of developing projects for his Stupid Fun Club in secret progress. Gone from the gaming publicity circuit, Wright has kept a low profile. His speech to kick off the Engage Expo, a Toy Fair satellite conference for virtual worlds held in the same grand convention center as the big toy show this week, offered a rare glimpse into what Wright is thinking about these days and what he’s going to do next. The Engage speech was classic Wright: Brainy, amusing, future-looking, playful, full of slides and swift talk and, the most crowd-pleasing attraction, a home movie of Wright and his 11-year old stepdaughter launching an Astronaut Barbie into the sky, strapped to a model rocket. “I don’t know if there are any Mattel engineers in the audience, but just as a note: Barbie’s flight suit is not very blast resistant.” (Barbie’s remains are pictured at left) He wowed a gleeful Engage crowd with his love of dangerous toys. And he articulated his belief in the potential of toys to shape both his and the rest of our species’ lives. But Wright offered little more than a tantalizingly vague hint that what he’s doing next might well be the best thing since rocket-strapped Barbie or the artificially intelligent Teddy Bear our younger selves only ever dreamed of. All we know is that Will Wright’s Stupid Fun Club is designing … something, which is about the level of detail Wright gave Kotaku during a quick post-presentation interview. “I’ve always been a toy consumer, but for the first time we’re actively pursuing probably a few different toy designs now,” he said, after a cluster of showgoers looking to share their ideas with him dissipated. Wright was keeping his the secrets in check but allowed his enthusiasm to percolate. “Oh man, I wish I could talk about it, because some of the stuff we’re doing is just so cool,” he said. “We’re still doing some stuff that’s going to be vaguely in the game space. But a lot of it is kind of taking play in areas that are not traditionally considered play arenas. I wish I could talk more about it, but I can’t.” There are certain creators whose vague declarations that they are doing something exciting are actually exciting. Wright qualifies, particularly after he spends an hour telling a crowd which types of toys he thinks are cool. From behind a podium, in a conference hall made to fit a few hundred people, Wright began his Engage Expo keynote by stating his unembarrassed love of toys. On a big screen he flashed two favorite bumper stickers: “He who dies with the most toys wins” and “Your toys aren’t cool enough unless they can kill you.” He traced his development through toys, saying they had the strongest impact on who he was becoming as he grew up. He showed a programmable 70s toy vehicle, the Big Trak, which he said was one of his earliest influences about the capabilities of computing. He showed his old secret agent set and his favorite toy, a VertiBird helicopter. He would show that Barbie launch on its rocket, championing the idea of “subversive” toy play and he’d associate that and similar actions like knocking down towers of blocks with the valuable practice of kids using toys to stretch their imagination and explore new ways the world could work. “Our imagination is the most powerful thing we have as humans,” he said. “It allows us to model, predict and behave accordingly.. and change the future. Computers are amplifiers of imagination. They allow much more elaborate models for us to base our behavior on. And toys, if nothing else, are probably the primary way which we are constructing our imagination. So I think toys have a fundamental impact on where the world is going to go and so that’s kind of why I’m into toys.” Wright made a good argument as he explored the complex things that occur in a child’s brain as they play with a toy. He used the example of a boy playing with a Thomas the Tank Engine train set, describing how that toy was helping the child formulate concrete and abstract ideas about the toy in hand, about Thomas the character, and about trains in the world at large. He drew the obvious parallels to video games and their own use as a forum to experiment. “Kids utilize the scientific method while playing [video] games,” he told the audience. “They mash buttons, form a hypothesis, and then they test it out. Maybe they can kill the monster, maybe they can’t. Then they formulate a new hypothesis and try again.” Some people think of toys and video games, the virtual, as two amusement fields that are at odds, PlayStation and Nintendo robbing kids’ youths from Barbies and Hot Wheels. But Wright believes the tools for physical and virtual play are merging, a sign of a generation growing up comfortable with the virtual and the real and likely a hint of where he’s going. After the talk, he said to Kotaku: “As I go around meeting toy people, they all kind of recognize that these two things are going to merge — and they are very quickly merging. There might have been a lot of resistance a while back but now I think everybody I talk to recognizes that kids see the world that way — That to them the virtual is almost indistinguishable from the physical and they are just as meaningful.” The other hint at what Wright could be up to might be in the fascination he showed in his talk for toy-like elements in things we don’t expect to be toy-like. He showed the Roomba vacuum robot, which he said “doesn’t vacuum worth shit” and is instead “really a social toy for your home.” He joyfully described “The Pod” car, a Toyota-Sony hybrid of a vehicle that has swiveling seats, colored exterior lighting that displays the car’s “mood” and a stubby rear antenna that wags like a dog’s tail when the car is turned on. But at the keynote’s conclusion, the moment when Wright might have revealed what’s on the Stupid Fun Club agenda, as he pondered aloud what his involvement could be, he instead shifted to an enunciation of trends he finds exciting in the realm of playful technology: Intelligence, the construction of play devices like the guesses-what-you’re-thinking 20Q ball that actually isn’t that sophisticated; Awareness, the ability of objects like the Wii remote to identify their physical location and orientation; and Memory, as exemplified by the fictional Teddy Bear in the movie A.I., a toy capable not just of remembering all the times it was played with but that could have relationships with other toys, something, Wright said, that he considers “a very real possibility.” Wright told Kotaku after the talk that he hopes he can reveal what his Stupid Fun Club is up to “soon.” He was no more specific than that. Pure video gaming, it sounds, is mainly going to be an amusement for him. He said he’s still avidly playing Advance Wars on his DS, has dabbled with Dragon Age, gotten sucked into Battlestations Pacific and likes messing with Scribblenauts (“I don’t even focus on the levels. I just sit there and pick out a cat and a ferret and see what happens. I’m just doing all these experiments in my head”). But the Sims was 10 years ago. Even Spore is now a ways back. Maybe we should think of Will Wright, fresh off his first Toy Fair, as an exciting young toy maker now, instead. But maybe we should have seen him as a toy maker all along. “I always thought of Sim City as a digital toy,” he said during our chat. “Most people call it a game, but, really, the rules structure is much looser than a real game. You can’t really win or lose in Sim City or The Sims. You can try for certain goal states and maybe achieve them or not. But I think my games have always been more like toys than games.”
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The art of Ebay
It occurred to me today, as I was looking over some past blog postings, that I have never blogged about the art that is here. One of my reasons for starting this blog, was to post the paintings that I sell on line, on eBay. under the name : palangolini. Yet, it seems odd that I never mention them or eBay.
Ebay is a very interesting phenomenon. It is sort of like that hand held, electronic game of 20 questions. I think it is called 20Q. No matter what you are thinking of--even the obscure--the toy always gets the answer.
If you go to eBay, and do a search for just about anything, odds are you're going to find it. It is remarkable. One time I tried to think of something unebayable. Yet, I found in my search, that someone was, indeed, trying to unload a purple, rubber pig, circa 1969. Wow.
Art is a category unto itself on eBay. You can find a painting for $1.00 or $100.000. Yet, you are most likely to find something under $100.00. In fact probably close to 90% of art will fall into that range. This is great for buyers--not as good for sellers.
The fantasy art category (in which my art is often found) is a world of its own. It is filled with artists that have carved out a niche among the 10,000+ paintings that are for sale on any given day on eBay. Some of the favorite subject that loyal fantasy art lovers crave are Mermaids, fairies, unicorns, Pegasus (you get the idea). I always thought it would be nice to just combine them into one big painting--perhaps a mermaid with wings riding a Pegasus as he flies over a unicorn. Any eBay artist would appreciate its marketability.
The Business of SportsMarlins fans: Quick -- Check this outsOlson is hoping to secure a corporate sponsor, which would get its name on the Q's -- and she hopes make a donation to the foundation either on a per game or per Q basis. The team has 20 Q's, which is typically plenty for a game, but when Monday's game
Starpulse.comCBS Consumer Products Rolls Out New 'Star Trek' Movie MerchandiseDVD game that includes content from Star Trek television series and movies; and a Radica 20Q Star Trek trivia game that is currently hitting shelves. CBS Consumer Products will also unveil the official novelization of the new movie from publisher
Other Gadgets Directory
20Q.net
The classic game played against the computer with Artificial Intelligence.
20Q - Wikipedia, the free encyclopedia
20Q is a computerized game of twenty questions that began as an experiment in ... The game 20Q is based on the spoken parlor game known as twenty ...
20q Game
20q Game - the Radica 20q game will guess what you are thinking in 20 questions or less.